What is a power flash tornado

tank

The tank or defensive role is one of the four roles available in DC Universe Online.
This role generally focuses on keeping the group safe by attracting opponents, taking damage in place of other group members and providing control immunity to the group.
Tank armor tends to have high health and dominance as well as high defense or toughness.
The symbol that represents a tank is a shield.

Role [edit | edit source]

In order to acquire the Tank Role, you must select Atomic, Earth, Fire, Ice or Rage as your power set. Once you reach level 10, you will automatically acquire the Tank Role. In the tank role you will have increased defensive abilities.

Mail Messages [edit | edit source]

Upon reaching level 10, players receive a message from Oracle or Calculator, accessible from any mail terminal.

Heroes:

From: OracleSubject: Tanks Very Much
"Ready to move mountains? You can in your new tank role! It boosts your defense and reduces your damage output. Check out the descriptions in the the Traits tab of your Communicator for more on role Bonuses. Plus, if the action gets too heated, you can always switch roles out of combat by using the up button (T on the keyboard)."
Attachment: Defender's Loop of Steel


Villains:

Stats [edit | edit source]

Health[edit | edit source]

Health measures the ability to withstand knockout.
While out of combat, you regenerate a percentage of your max health every second.

Defense[edit | edit source]

Defense reduces damage from non-player enemies.

Dominance[edit | edit source]

Dominance is combined with Restoration to determine the potency of healing and shield abilities.
At high levels, Dominance must be higher than enemy Willpower for crowd control effects to be effective.
The recommended dominance for an alert, raid or operation is needed to affect opponents in that content when using power based control effects.
Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance)
Shield = Base Shield Multiplier * (112.5% ​​Restoration + 150% Dominance)

Restoration[edit | edit source]

Restoration is combined with Dominance to determine the potency of healing and shield abilities.
Healing = Base Healing Multiplier * (30% Restoration + 25% Dominance)
Shield = Base Shield Multiplier * (112.5% ​​Restoration + 150% Dominance)

power[edit | edit source]

Power is required to use abilities in your loadout and is drained as they are performed.
You passively regenerate a percentage of your max power every second
Power regeneration is increased out of combat.

Tank Role Powers [edit | edit source]

Taunts[edit | edit source]

Any active power cast by a Tank will Taunt opponents in a defined area.
Some powers Taunt in an area around the caster while other powers Taunt in an area around a target.
Most active powers can Taunt up to 8 opponents within the effect area.
Each Tank power set has a single target Taunt that will override a normal Tank Taunt.
A Taunt will raise the tank to the top of an opponent's threat table for twelve seconds and cannot be normally overwritten. Taunts cannot be renewed until ten seconds after the initial Taunt.
Active Iconic and Movement tree powers taunt opponents just as power tree powers.
Note that Boss level opponents have scripted attacks that target an opponent based on certain criteria during which any Taunt will be temporarily ineffective until the scripted attack is completed.

Single target taunts[edit | edit source]

A single target taunt can be useful to split a boss from a group of opponents when running two tanks.

Group breakouts[edit | edit source]

Each tank power set has a Group Breakout power that provides Control Effect Immunity to all group members.

Positioning Powers[edit | edit source]

Positioning or pulling powers are useful to drag opponents toward the tank.
All positioning powers require a dominance check to pull an opponent.

Damage prevention[edit | edit source]

Power setPowers
AtomicDensity, mass density
EarthGemstone Shield, Envelop
FireImmolation
IceHibernation, Reflection, Shatter Restraints, Winter Ward
RageRedirected rage
IconicAmazonium Deflection, Clown Box, Hard Light Shield
AcrobaticsPerfect poise
Flight, skimmingDustoff
Super speedDash Attack, Phase Dodge

Self Heals[edit | edit source]

Power setPowers
AtomicEnergize, Proton Remedy, Neutrino Blast
Atomic
Requires molecular charges
Atom Splitter, Beta Surge, Neutron Bomb, Nuclear Burst, Thermochemical Explosion
EarthEnvelop, Soothing Sands
FireAbsorb Heat, Backdraft, Burning Determination, Burnout, Eternal Flame, Reignition, Stoke Flames
Fire
Requires burning
Wildfire
IceHibernation
RageIre, Severe Punishment, Vindictive
Rage
Requires Damage Out
Channel Hate, Infuriate, Rage Blast, Ragebringer, Remorseless Recovery, Without Mercy
IconicPheromones Bloom, Word of Power
Super speedMetabolic Boost

Usable While Controlled[edit | edit source]

Power setPowers
AtomicDensity, Energize, Mass Density, Neutrino Blast, Proton Remedy
EarthEnvelop, Gemstone Shield, Soothing Sands
FireBackdraft, Burning Determination, Burnout, Immolation, Reignition, Stoke Flames
IceHibernation, Ice Elemental, Reflection, Shatter Restraints, Winter Ward
RageBerserk, Infuriate, Ire, Redirected Rage, Severe Punishment, Vindictive

Atomic tanking [edit | edit source]

See Also: List of Atomic Powers


Atomic Tanks gain a Defense bonus and may rotate Atomic Combos to provide Self Heals and activate a Quark-Gluon Aura.
In tank role, Defense is increased by 90% while not blocking.
Powers that add Nuclear Pressure stacks have Atomic Combos that grant Molecular Charges. 3 Nuclear Pressure stacks and 6 Molecular Charges activates or refreshes a Quark-Gluon Aura which provides Damage Absorption, Self Heals and Group Control Immunity.

Useful Atomic Powers [edit | edit source]

Earth tanking [edit | edit source]

See Also: List of Earth Powers


Earth Tanks gain a Defense bonus and may Transfer damage to a Pet or further increase Defense with Aftershocks.
In tank role, Defense increases equal to 65% of dominance while not blocking.
Aftershocks from Jackhammer or Upheaval activate Stone Skin which increases Defense by 55% while not blocking.
A portion of incoming damage will transfer automatically to a summoned Brick Golem.

Useful Earth Powers [edit | edit source]

Fire tanking [edit | edit source]

See Also: List of Fire Powers


Fire Tanks gain Health and Healing bonuses and may use multiple Self Heals to restore Health.
In tank role, Health increases by 50% and incoming healing increases by 50% while not blocking.
Fire Soul grants +30%Defense while not blocking and increases up to +50% as Burning enemies are directly damaged.
Fire has several Self Heals including Absorb Heat, Backdraft, Burning Determination, Burnout, Stoke Flames, Eternal Flame and Reignition.

Useful Fire Powers [edit | edit source]

Ice tanking [edit | edit source]

See Also: List of Ice Powers


Ice Tanks gain Defense bonuses and may use multiple shields to prevent damage.
In tank role, Defense increases by +65% while not blocking.
Using a Shield activates Ice Armor which increases Defense increases by +35%
Ice Shields include Reflection, Winter Ward, Shatter Restraints and Hibernation.

Useful Ice Powers [edit | edit source]

Rage tanking [edit | edit source]

See Also: List of Rage Powers


Rage Tanks gain Health and Defense and may temporarily defer damage.
In tank role, Defense increases by +50% and Health increases by +20% while not blocking. Scar Tissue grants Health as the Combo Meter increases up to a maximum of 100% of Dominance.
Severe Punishment activate a Enrage that defers damage into a Rage Crash.
Several Rage powers have mechanics that reduce or ignore the delayed Rage Crash damage.
Some rage powers heal based on outgoing damage.

Useful Rage Powers [edit | edit source]

  • Irishman provides temporary Control Effect Immunity to teammates.
  • Without Mercy, RagebringerotherEviscerating chainare positioning abilities.
  • Redirected rage is a shield that absorbs damage.
  • Redirected rage, Severe Punishment, Remorseless recovery other Vindictive activate Fervor which increases Defense by 50% while not blocking.
  • Severe Punishment activates Enrage that heals and defers damage into a Rage Crash.
  • Rage Blast is a single target taunt that will override other Tank taunts.
  • Without Mercy, Rage Blast, Ragebringer, Remorseless recovery, and Channel hate provide a self heal based on the damage dealt.

Skills and Iconic Powers edit source]

Movement Skills[